I'm very happy chance led me to pick Fleur as my first Trick the Eye review post. This place is expertly done (artist is CJ Carnot), but its also fun and thematic, with a lot of personality.
You land just outside the impressive facade of an old world (Parisian?) train station. The architecture is subdued but note perfect. Little details, like the news stand supporting a leaning bicycle, are immediately apparent. The textures are lovely as well, a muted sandstone which even while functioning as a plain wall, has depth and visual interest. The beveled designs on the accents fit together nicely and the color scheme is just outside realistic into a more idealized, fanciful ideal that SL is wonderful for.
The theme continues as you step into the atrium and decide which wing to visit via the sign above the ticket booth. What I love about this section is that CJ isn't afraid to use bold shadows baked into his textures. A lot of people seem scared of working with such high-contrast layouts, but once I started messing with them I found they were in some ways almost easier than being too sparse with shadowing. CJ uses it to great dramatic effect here. (I love the marble floor as well, again understated but not plain)
The two side wings of the station house the Men's and Women's collections respectively. These wings were very impressive, high steeple ceilings, chandeliers, and some truly funky seating that I recognized immediately from the Los Angeles Union Train Station - a fantastic building that I had long thought about recreating in SL, I'm really glad CJ brought his own interpretation to life here. Again, the shadowing is excellent and really helps to create a sense of space, especially in the upper eaves.
Very subtle but excellent trick here on the floors: the light rays streaming from the windows.
Next, out onto the train platform. Dark and smoky, light beams, luggage on carts waiting for their passengers. The window patterns on the traincar catch my eye - I'm always interested in seeing how people handle windows. The design is clean, again reminiscent of a window with a shade pulled down but not immediately recognizable as such if it was taken out of the context of the rest of the build. Its those type of design choices that make a build more an artistic interpretation than a slavish recreation, and inject a good amount of the designer's soul and creativity into a build.
Step inside the traincar to take a peek. I'm in love with CJ's pallette and his matte textures. Everything from the window drapes to the wood is excellent, it all fits together wonderfully. Snazzy poseballs in the seats too.
Walking through the train to the dining car, and CJ cranks it up to eleven. More detail, more style, and a really inventive and effective trick with a scrolling view of the dark countryside outside the windows. The sculpted drapes and tablecloths are excellent. I really like how the silverwear and plate shadow are made into one prim, its thrifty but done very well and enhances (rather than detracts) from the overall detail and craftmanship of the scene.
Walk through two more seating cars and we're suddenly at the other side of the sim (thanks to the impression of zipping through the countryside). Step off the train and wander into a tiny village, a great little hangout area with an ice skating pond (and Moopf skates!) and tiny thatch-covered cottages. Its generous for CJ and Roslin to set this up for people to enjoy, if it was my sim I'd be tempted to wall off this cute little fiefdom and claim it for my own playground. One of the cottages is actually a prefab, a very cute idea for display.
Overall, this is a great build, with a lot of attention to detail and a lot of love put into it. It has such a sense of place and a cozy but adventurous feel. I can easily see the train dining car out to the ice skating pond as a great place to take someone to spend a little quality time. CJ's texturing really brings the whole sim into a unified whole. Very impressive and a must see for anyone that enjoys quality builds.
PS: CJ, if you end up selling that train car as a prefab, I'll be first in line!